Physical damage range
From the clientEvery warrior, bowman and thief attack starts here. Your main stat is multiplied by your weapon's multiplier, mastery lowers only the bottom of the range, and the whole thing scales with weapon attack.
One-handed sword swing, STR 150, DEX 40, weapon attack 60, mastery level 10, no skill
196.74 – 246 per hit
Breakdown6 terms · table · 3 notes
- Primary / Secondary
- STR / DEX for warriors, DEX / STR for bowmen, LUK / DEX for thieves (claw and thief daggers add STR to Secondary).
- WeaponAttack
- The weapon attack on everything you wear, plus your throwing stars' attack for claw attacks.
- AttackPower
- Attack from everything else: passives such as Claw Mastery, potions and buffs like Rage.
- WepMult
- Your weapon's multiplier for the motion it makes (table below).
- Mastery
- From your weapon mastery skill: see Mastery.
- Skill%
- The skill's damage ÷ 100. A plain hit is 1.
| Weapon | Swing | Stab | Shoot | Blend used |
|---|---|---|---|---|
| 1H Sword | 1.8 | 1.8 | – | 1.8 |
| 2H Sword | 2.5 | 2.5 | – | 2.5 |
| 1H Blunt Weapon | 2.4 | 1.2 | – | 1.92 |
| 2H Blunt Weapon | 3 | 2 | – | 2.6 |
| 1H Axe | 2.4 | 1.2 | – | 1.92 |
| 2H Axe | 3 | 2 | – | 2.6 |
| Spear | 1.5 | 3.5 | – | 2.3 |
| Polearm | 3.5 | 1.5 | – | 2.7 |
| Bow | 1 | 1 | 2.5 | 2.5 |
| Crossbow | 1 | 1 | 2.5 | 2.5 |
| Claw | 1 | 1 | 2.5 | 2.5 |
| Dagger | 1 | 2 | – | 1.4 |
| Wand | 1.8 | 1.8 | – | 1.8 |
| Staff | 1.8 | 1.8 | – | 1.8 |
| Barehanded | 1 | 1 | 1 | 1 |
- Melee weapons swing 60% of the time and stab 40%, and the two motions have different multipliers, so the sheet shows the weighted blend.
- Arrows are not added to weapon attack; throwing stars are.
- Not modelled: Combo orbs, Armor Crash, Shadow Partner's split, ignore-defence effects.